Voltaic
"A spark can give life... or take it"
Curse
Shock
"A spark that takes more than it gives"
Your critical hit multiplier, critical hit chance, and dodge chance are heavily reduced
Effects
- You lose 60% of your critical hit chance, critical hit multiplier, dodge chance, and dodge efficiency
Ultimate
Celerity
Overview
- Your dodge chance and dodge efficiency are set to their maximum for a certain amount of turns
- Your dodge chance and efficiency cannot be reduced while Celerity is active
Levels
Your dodge chance is set to its maximum, and cannot be reduced for 2 turns
- Lasts for 2 turns
Your dodge chance is set to its maximum, and cannot be reduced for 3 turns
- Lasts for 3 turns
Your dodge chance is set to its maximum, and cannot be reduced for 4 turns
- Lasts for 4 turns
Your dodge chance is set to its maximum, and cannot be reduced for 5 turns
- Lasts for 5 turns
Your dodge chance is set to its maximum, and cannot be reduced for 6 turns
- Lasts for 6 turns
Your dodge chance is set to its maximum, and cannot be reduced for 7 turns
- Lasts for 7 turns
Your dodge chance is set to its maximum, and cannot be reduced for 8 turns
- Lasts for 8 turns
Your dodge chance is set to its maximum, and cannot be reduced for 9 turns
- Lasts for 9 turns