Viltrumite War
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Voltaic

"A spark can give life... or take it"

Curse

Shock

"A spark that takes more than it gives"

Your critical hit multiplier, critical hit chance, and dodge chance are heavily reduced

Effects

  • You lose 60% of your critical hit chance, critical hit multiplier, dodge chance, and dodge efficiency

Ultimate

Celerity

Overview

  • Your dodge chance and dodge efficiency are set to their maximum for a certain amount of turns
  • Your dodge chance and efficiency cannot be reduced while Celerity is active

Levels

Level 1 Harmony Cost: 120

Your dodge chance is set to its maximum, and cannot be reduced for 2 turns

  • Lasts for 2 turns
Level 2 Harmony Cost: 125

Your dodge chance is set to its maximum, and cannot be reduced for 3 turns

  • Lasts for 3 turns
Level 3 Harmony Cost: 130

Your dodge chance is set to its maximum, and cannot be reduced for 4 turns

  • Lasts for 4 turns
Level 4 Harmony Cost: 135

Your dodge chance is set to its maximum, and cannot be reduced for 5 turns

  • Lasts for 5 turns
Level 5 Harmony Cost: 140

Your dodge chance is set to its maximum, and cannot be reduced for 6 turns

  • Lasts for 6 turns
Level 6 Harmony Cost: 145

Your dodge chance is set to its maximum, and cannot be reduced for 7 turns

  • Lasts for 7 turns
Level 7 Harmony Cost: 150

Your dodge chance is set to its maximum, and cannot be reduced for 8 turns

  • Lasts for 8 turns
Level 8 Harmony Cost: 155

Your dodge chance is set to its maximum, and cannot be reduced for 9 turns

  • Lasts for 9 turns
Level 9 Harmony Cost: 160

Your dodge chance is set to its maximum, and cannot be reduced for 10 turns

  • Lasts for 10 turns