Sanguine

"The sanguine pact of blood and power"

Curse

Hemorrhage

"Blood spills, and with it, strength"

Bleed for a portion of your current health and power

Effects

  • You receive 20% of your current health as damage
  • You lose 20% of your current power
  • The damage dealt cannot critically hit
  • The damage dealt cannot be dodged
  • The damage is almighty

Ultimate

Rupture

Overview

  • All enemies take damage equal to a certain percentage of their max health
  • Affects all enemies
  • After the rupture, each enemy's max health is reduced to their current health
  • The damage cannot critically hit
  • The damage cannot be dodged

Levels

Level 1 Harmony Cost: 120

Deal a low portion of your opponent's max health as damage, then set their max health to the remaining value

  • Damage: 26% of your opponent's max health
Level 2 Harmony Cost: 130

Deal a modest portion of your opponent's max health as damage, then set their max health to the remaining value

  • Damage: 28% of your opponent's max health
Level 3 Harmony Cost: 140

Deal a moderate portion of your opponent's max health as damage, then set their max health to the remaining value

  • Damage: 30% of your opponent's max health
Level 4 Harmony Cost: 150

Deal a high portion of your opponent's max health as damage, then set their max health to the remaining value

  • Damage: 32% of your opponent's max health
Level 5 Harmony Cost: 160

Deal a severe portion of your opponent's max health as damage, then set their max health to the remaining value

  • Damage: 34% of your opponent's max health
Level 6 Harmony Cost: 170

Deal an extreme portion of your opponent's max health as damage, then set their max health to the remaining value

  • Damage: 36% of your opponent's max health
Level 7 Harmony Cost: 180

Deal an overwhelming portion of your opponent's max health as damage, then set their max health to the remaining value

  • Damage: 38% of your opponent's max health
Level 8 Harmony Cost: 190

Deal a decimating portion of your opponent's max health as damage, then set their max health to the remaining value

  • Damage: 40% of your opponent's max health