Viltrumite War
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Omen

ActiveHealingDamageAlmightyAllyCurseHauntSingle Target

"Ah, what be that?! If I were t' name it... the world itself"

Overview

  • Active Ability
  • Pick your target upfront (ally, self, or enemy), then choose Heal or Damage on cast
  • Each *unique* target you cast Omen on permanently scales future Omen casts
  • Heal is capped at 50% of the target's max HP per cast
  • Damage is almighty and cannot crit. Damage casts also inflict 20 Haunt buildup + 30 per prior unique target
  • Energy cost escalates by +1 per prior cast this match (first cast is the base cost)

Levels

Level 1

Energy: 5

Heal or strike any combatant — ally, self, or enemy. Modestly effective at first; potency grows with every new target cast on this match. Damage casts also inflict Haunt buildup, scaling with unique targets. Energy cost rises with every use.

  • Base heal: 4% max HP — +8% per prior unique target (capped at 50%)
  • Base damage: 1.2x power — +0.3x per prior unique target
  • Damage-mode Haunt buildup: 20 base + 30 per prior unique target

Level 2

Energy: 4 XP: 10,000

Heal or strike any combatant — ally, self, or enemy. Moderately effective; potency grows with every new target cast on this match. Damage casts also inflict Haunt buildup, scaling with unique targets. Energy cost rises with every use.

  • Base heal: 8% max HP — +8% per prior unique target (capped at 50%)
  • Base damage: 1.4x power — +0.4x per prior unique target
  • Damage-mode Haunt buildup: 20 base + 30 per prior unique target

Level 3

Energy: 3 XP: 50,000

Heal or strike any combatant — ally, self, or enemy. Strongly effective; potency grows with every new target cast on this match. Damage casts also inflict Haunt buildup, scaling with unique targets. Energy cost rises with every use.

  • Base heal: 12% max HP — +8% per prior unique target (capped at 50%)
  • Base damage: 1.6x power — +0.5x per prior unique target
  • Damage-mode Haunt buildup: 20 base + 30 per prior unique target