King Crimson

ActiveDamageSingle Target

"Even if you try to erase it, the past will always come back to lock true peace away from you"

Overview

  • Grants a bonus turn immediately after use
  • Guarantees a critical hit, but does not take your critical hit multiplier into consideration
  • The damage done increases as your opponent's health gets lower
  • Damage begins increasing when your opponent has 70% health
  • Damage reaches its maximum when your opponent has 55% health

Levels

Level 1

Energy: 8

Attack with a strong hit, then skip time past your opponent's turn

  • Damage multiplier: 0.8-2.5x

Level 2

Energy: 10 XP: 10,000

Attack with a very powerful hit, then skip time past your opponent's turn

  • Damage multiplier: 0.9-3x
  • Attack cannot be dodged

Level 3

Energy: 12 XP: 50,000

Attack with an insanely powerful hit, then skip time past your opponent's turn

  • Damage multiplier: 1.1-3.5x
  • Attack cannot be dodged
  • Attack is almighty