King Crimson
ActiveDamageSingle Target
"Even if you try to erase it, the past will always come back to lock true peace away from you"
Overview
- Grants a bonus turn immediately after use
- Guarantees a critical hit, but does not take your critical hit multiplier into consideration
- The damage done increases as your opponent's health gets lower
- Damage begins increasing when your opponent has 70% health
- Damage reaches its maximum when your opponent has 55% health
Levels
Level 1
Energy: 8
Attack with a strong hit, then skip time past your opponent's turn
- Damage multiplier: 0.8-2.5x
Level 2
Energy: 10 XP: 10,000
Attack with a very powerful hit, then skip time past your opponent's turn
- Damage multiplier: 0.9-3x
- Attack cannot be dodged
Level 3
Energy: 12 XP: 50,000
Attack with an insanely powerful hit, then skip time past your opponent's turn
- Damage multiplier: 1.1-3.5x
- Attack cannot be dodged
- Attack is almighty