Fixation
ActiveDamageCurseMadnessSingle Target
"Mercy is not a gift that I bring today"
Overview
- Active Ability
- Hit your opponent for a random amount of times, with each hit applying varying levels of Madness buildup
- Higher levels increase damage, hit amount, and Madness buildup
Levels
Level 1
Energy: 8
Hit a few times with weak attacks that apply low Madness buildup
- Damage multiplier: 0.35x
- Hit amount range: 1-4
- Madness buildup range: 3-6
Level 2
Energy: 9 XP: 10,000
Hit several times with middling attacks that apply decent Madness buildup
- Damage multiplier: 0.45x
- Hit amount range: 2-5
- Madness buildup range: 4-7
Level 3
Energy: 10 XP: 50,000
Hit many times with strong attacks that apply heavy Madness buildup
- Damage multiplier: 0.55x
- Hit amount range: 3-6
- Madness buildup range: 5-8